# Behold! The Battletower position management file. Below, you see all data accumulated by AtomicStrykers Battletowers during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Battletower spawn. Data syntax is:
# xCoordinate yCoordinate zCoordinate towerType towerUnderground
# everything but the last value is an integer value. Towertypes values are:
# 0: Null, 1: Cobblestone, 2: Mossy Cobblestone, 3: Sandstone, 4: Ice, 5: Smoothstone, 6: Nether, 7: Jungle
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# the primary function of this file is to enable regeneration or removal of spawned Battletowers.
# that is possible via commands /regenerateallbattletowers and /deleteallbattletowers.
# do not change values once towers have spawned! Either do that before creating a World (put this file in a world named folder)...
# ... or use /deletebattletowers, exit the game, modify this file any way you want, load the world, then use /regeneratebattletowers!
272 71 80 3 false
208 52 -112 1 false
400 68 240 1 false
416 50 -96 1 false
528 64 80 3 true
16 95 -16 1 false
16 65 240 3 false
-144 66 112 3 false
-144 68 368 3 false
-320 78 240 3 true
-400 62 48 2 false
-240 70 -80 3 false
-16 68 528 5 false
-256 63 544 2 false
-336 77 -256 1 false
160 62 384 2 false
304 66 -320 3 true
544 62 -256 3 false
608 62 272 2 true
656 67 -80 3 true
